It’s been a while since my last post, so I figure it’s time for an update. I’ve done a lot of work, though not nearly as much as I’d like.

Real life strikes again. *sigh*

Anyhow, I’ve done some work with monsters, with rituals, and with general rules tinkering. But mostly, I’ve been working on classes and builds:

Power Sources: In the end, I decided to go with martial instead of ki. The other power sources are of course divine, primal, elemental, and arcane.  (Thematically, arcane classes are the sorcerers and warlocks of 4e.) All classes in each power source share one primary ability, with the exception of martial which is split between Strength and Dexterity. Divine classes focus on Wisdom, primal on Constitution, elemental on Intelligence, and arcane on Charisma. Every power source has at least one build option for every ability other than its primary ability.

Build Powers: Unlike 4e builds, which are defined by an assortment of features and/or odd powers, PoL builds are each defined by a thematic pair of powers — a signature encounter power, and a signature daily power. (These powers take the place of 4e’s level 1 encounter and daily powers, and scale with level.) Each signature power gains potency at least in part from a non-attack ability, and in this way each build’s secondary ability is determined.

For example, an archer can choose one of the following combat styles at 1st level: Arrow Storm, Bullseye Bolt, Dancing Spear, or Hurling Marauder. Each combat style comes with a pair of signature powers, so let’s say an archer player chooses the Dancing Spear style. (Obviously, class names aren’t strict definitions of specializations.) This style comes with Dancing Strike, an attack that allows the character a free shift, and Dancing Spear Stance, a stance that allows the character to shift several spaces as a move action. Both powers gain potency from a high Constitution, and since Dexterity is important to all archers, the player will want to prioritize Dexterity and then Constitution.

Build Themes: As I mentioned, martial build themes take the form of combat styles. Divine build themes are divine patrons, elemental build themes are elemental specialties, primal build themes are spirit guides, and arcane build themes are arcane talents.

Stance-Like Powers: The first daily powers I wrote for PoL were the martial signature dailies, and I thought it’d be neat if they were all stances. When I moved on to the other power sources, it occurred to me that stance-like daily powers could be a great way to cut the 5 Minute Workday off at the knees; characters can’t use two stances at once, which creates a big fat carrot for players to continue adventuring. At least until they run out of stance-like dailies, that is.

I ended up writing all daily powers as stance-like effects, though I’ve only written signature dailies so far. Divine dailies transform the character into a kind of divine avatar, primal dailies transform the character into a wild animal, arcane dailies grant the character strange traits, and elemental dailies turn the character into a living manifestation of their favored element.

Stance-like dailies could eliminate the need for action points — which would mean one less thing for players to think about in combat — but would pretty much require every single daily in the game to be stance-like.

Worth it? I haven’t decided yet…